Brain-Computer Interface Technology

BrainCo, focused on technology and scientific research, has a leading scientist team with over 70% of its core R&D members being top university alumni like Harvard and MIT.

Scientific Research Collaboration Project

Scientific research collaboration project

At BrainCo, innovation is driven by continuous research partnerships and real-world testing. Our goal is to explore how brain-sensing technology can support focus, engagement, and overall wellness in learning and everyday environments.

AttentivU: Enhancing Engagement Through Feedback

Information about a person's engagement and attention might be a valuable asset in many settings including work situations, driving, and learning environments. To this end, we propose the first prototype of a device called AttentivU—a system that uses a wearable system which consists of two main components. Component 1 is represented by an EEG headband used to measure the engagement of a person in real-time. Component 2 is a scarf, which provides subtle, haptic feedback (vibrations) in real-time when the drop in engagement is detected. We tested AttentivU in two separate studies with 48 adults. The participants were engaged in a learning scenario of either watching three video lectures on different subjects or participating in a set of three face-to-face lectures with a professor. There were three conditions administrated during both ...

An EEG-Based Closed-Loop Biofeedback System for Real-Time Monitoring and Improvement of Engagement for Personalized Learning

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Neurofeedback Games for Children

Neurofeedback games are an effective and playful approach to enhance certain social and attentional capabilities in children with autism, which are promising to become widely accessible along with the commercialization of mobile EEG modules. However, little industry-based experiences are shared, regarding how to better design neurofeedback games to fine-tune their playability and user experiences for autistic children. In this paper, we review the experiences we gained from industry practice, in which a series of mobile EEG neurofeedback games have been developed for preschool autistic children. We briefly describe our design and development in a one-year collaboration with a special education center involving a group of stakeholders: children with autism and their caregivers and parents. We then summarize four concrete implications we ...

Designing Mobile EEG Neurofeedback Games for Children with Autism: Implications from Industry Practice

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